Wiki Games
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

TERA - Mystic

Ir para baixo

TERA - Mystic Empty TERA - Mystic

Mensagem  Vulkanu 10/1/2012, 16:07

"Spiritual warriors who commune with nature to aid them in battle."
TERA - Mystic Cnt_cl14
If your idea of fun is to head into battle with a combat pet at your side, wielding primal powers to harm and heal, empowering your allies while cursing your enemies, you may want to walk the mystic's path.

Mystics operate in many different niches. They fight at close quarters, healing and boosting their allies, draining and destroying their enemies. They channel powerful auras to enhance whole groups. They summon allies to draw aggro, to fight, or to heal, or summon entire parties from one location to another. Add extensive crowd control and the capability to resurrect fallen allies, and you can see why the mystic is a critical factor in any successful party.


Arms and Armor:
The scepter is the focus of a mystic's magic, which emanates from the world around him. With this instrument of power, mystics perform a wide array of skills for healing and harm. Their armor, like that of all arcanists, is robes of cloth, but their skills—and their magical pets—ensure their survival on the battlefield.

Using the power of their scepters, mystics drop healing orbs, apply short-term boosts to attack power and speed, drain hit points, and restore mana points, all while doing respectable amounts of damage using their terrific area-of-effect attacks. They stun, curse, sear, smite, and otherwise deal death to their foes. They convert the life force of their enemies into mana for their party, and summon creatures of the world to aid them in battle. Small wonder they earn the respect of other classes for their power and versatility.

Facts at a Glance
Party Role Support and secondary damage
Weapon Scepter
Armor Type Cloth
Basic Skills Energy attacks, healing orbs, stuns, crowd control, party boosts, summoning, resurrection

Mystic Class Official Q&A
Q: Why does the mystic Curtain of Retribution skill have a smaller arc than the priest version?

A: It doesn't. It is, however, animated differently and that could be where the discrepancy comes from.

Q: Are the summons going to appear out of nowhere, like they do now, or are you going to polish the animation?

A: TERA's skill animations are not yet polished: they will change before launch.

Q: In some videos the summons look really small and in others they look bigger than the characters, does the size of the summons grow when a mystic levels up?

A: This depends on the type of summon cast. The summon does not increase in size with the mystic's level. Additionally, the summons have visually changed since they were first announced.

Q: Why do you think the mystic is an essential part of group play?

A: The mystic helps improve a party's survivability, debuffing enemies and curbing the number of forces opposing the group. They are also capable healers and damage-dealers.

Q: What have the summons changed in the mystic gameplay style?

A: The mystic summons allow for the support class to receive support themselves. This means a mystic can cast one type of summon and focus on their other abilities while it is active.

Q: Are there shared cooldowns or diminshing returns on mystic "crowd control" skills?

A: Not presently.

Q: Will the glyph system allow a mystic to specialize in healing, buffs, or damage?

A: The mystic is a jack-of-all-trades rather than a flexible specialist. Their glyphs will let them enhance their capabilities in a variety of areas, but not to the point where they become a damage-dealing class, for example.

Q: Since pets attack the last thing the mystic attacked, will they break "crowd control" status on targets?

A: It's certainly possible. Good help is often hard to find. Part of the challenge for mystics will be juggling their resources, and that means redirecting their pets when needed.

Q: How is the mystic's survivability given the short range of its skills and cloth armor?

A: The mystic's survivability has less to do with its armor and more to do with the player. If the player doesn't keep the mystic out of harm's way, life expectancy may be below average. However, the mystic has several tools for getting out of trouble. They are not made of glass.

Q: Are there any plans to give the mystic more healing skills?

A: The mystic and other classes will continue to evolve as TERA grows and develops. Changes to existing skills or new skills are always possible.

Q: The mystic skill Essence of Rejuvenation (known to many as "orb healing") seems drastically inferior to both priest heals as well as even other heals possessed by mystics. What makes this skill worth using in a party setting?

A: The nature of priest skills requires consideration for party member location while the mystic's Essence of Rejuvenation does not. Party members can consume the orb when it is needed while the mystic focuses on other tasks.

Q: How is mystic survivability in PvP given their array of skills and hybrid role?

A: The mystic's combination of damaging attacks, debuffing skills, crowd-control abilities, and self-sustaining heals make it a formidable foe in PvP.

Q: Because the mystic plays different roles, are any plans on allowing the mystic to use different types of weapons and armors?

A: No, the mystic is TERA's scepter-wielding, cloth-wearing support class.

Q: Will mystic summons benefit from party buffs, whether it be PvE or PvP scenarios?

A: Yes.

Q: When it comes to PvE content, are mystics able to keep up with other classes performing the same party roles?

A: Mystics are by nature a jack-of-all-trades type of class. They may not overspecialize in one of the three main party roles, but it's that same diversity that makes them a boon to a party's survivability.

Q: Will there be any MP regeneration skills that can be used outside of combat available to the mystic?

A: Yes, but only if you ask nicely. Each caster class gains an MP restoration skill at an early level that has a fairly rapid cooldown and can be used at any time.

Q: What gives a mystic its power? Is it one of the gods?

A: Mystics harness the primal powers of the world, the Sharan and Arunic energies. Rather than a direct connection to the gods, think of the mystics as having a deeper connection to the world.

Q: How much will mystic armor overlap with sorcerer and priest armor? Why don't mystics wear heavier armor like plate?

A: Those three classes share an armor type--cloth-- but as you progress in TERA you'll find that some armor is designed with the mystic in mind. Mystics simply prefer a tailored weave over a stifling breastplate. It's a comfort issue, you see.

Vulkanu
Admin

Mensagens : 122
Data de inscrição : 15/06/2008

https://game-wiki-tera.forumeiros.com

Ir para o topo Ir para baixo

Ir para o topo

- Tópicos semelhantes

 
Permissões neste sub-fórum
Não podes responder a tópicos