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TERA - What race should I roll?

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TERA - What race should I roll? Empty TERA - What race should I roll?

Mensagem  Vulkanu 14/1/2012, 15:57

Amani

“Enslaved by conquering giants and freed by the goddess Kaia with the help of the Castanics, the Amani value freedom above all things. They are naturally watchful and slow to trust, but having earned their trust, you will have it until you prove faithless. You really don't want to do that.”

The Aman have the following four racial skills;

Last Aman Standing (active) – Your resistance to being knocked down or paralyzed increases by 70% for 30 seconds. Cooldown: 60 minutes.
No Stranger to Pain (Passive) – Decreases damage taken by 10% when your HP is below 30%.
Blood of Dragons (Passive) – Increases resistance to the effects that do Damage Over Time by 10.
Prospector (Passive) – Increases the speed of gathering minerals.

Baraka

“The Baraka are related to giants, but in turning their backs on the giants' wars of conquest, they avoided their progenitor’s doom on the Day of Flame. Baraka value knowledge of all kinds. They maintain libraries of the accumulated learning of their own people, as well as that of all the world’s races, in every city where they make their homes.”

The Baraka have the following four racial skills;

Ancient Wellspring (Active) - Instantly restores all your HP using the magic of a bygone era. Cooldown 2 hours.
Resistance to Fatigue (Passive) - Your stamina cannot drop below 20%.
Gather No Moss (Passive) - Increases resistance to restraint and movement debuffs by 10.
Time-Lost Techniques (Passive) - Increases the speed of crafting magical weapons by 10%.

Castanics

“Castanics inspire more conflicting emotions than any other race in the world of TERA. Clever and skilled, Castanics are also opportunistic and hot-tempered. A Castanic never forgets a friend and never abandons an ally. They're also notoriously quick-tempered and have a tendency to decapitate first and accept apologies second.”

The clan is famous for the skill of its artisans and crafters. They are also adept merchants—cunning negotiators who love the interplay of bargaining, and strive to come out on top in every deal.”

The Castanics have the following four racial skills;

Skirmish Running (Active) - Your speed increases by 35 for 3 minutes, but your resistance to stun is reduced by 20%. The effect ends if you stunned. Skill may be used during combat. Cooldown 30 minutes.
Dirty Fighting (Passive) - Increases the critical value by 1% when attacking from behind.
Weaponforger (Passive) - Increases the speed of crafting with metal weapons in 10%.
Landing Light (Passive) - Decreases falling damage by 50%.

Elin & Popori

“The Elins have one driving goal: if it’s not good for nature, stop it. Older and wiser than they appear, they join with forces of nature and mortal races to sweep their enemies from the battlefield. Their speech is often dark, forthright, and otherworldly, and their sense of humor can border on vicious. Other races find the Elins' manner and behavior off-putting.”

“The Popori nation is made up of two distinct races. The Elin—small female humanoids—were created by the goddess Elinu out of her own divine essence. The Popori are non-human beasts awakened to sentience by the Elin. Both are small, and accustomed to not being taken seriously. Both are curious, candid, uncompromising, and utterly ferocious. Both are resolute and tenacious defenders of nature. They are quick to learn, and quick to judge. Losing a Popori’s respect means you may never get an opportunity to regain it.”

The Elin and Popori share the following four racial skills;

Soothing Presence (Active) - Monsters do not make pre-emptive strikes, but your movement speed is reduced by 40% for 1 minute. The effect disappears immediately when you use a skill or item , or if you enter combat. Cooldown 60 minutes.
Horizon Run (Active) - Your speed increases by 20 for 3 minutes. Cannot be used in combat. Cooldown 30 minutes.
Botanist (Passive) - Increases the speed of plant collection.
Current Friendly (Passive) - Your swim speed is increased by 50%.

High Elves

“The elves once lived lives dedicated to venerating nature and the gods. The "Children of Karas" maintained their forest homes in peace, but that changed when the conflicts of immortals destroyed their civilization and split a proud and powerful race into two factions.

Now, only the "High Elves" remain. After three thousand years of war, they withdrew from the world after a devastating loss against a force of allied races. This century of seclusion ended when the gates of Allemantheia opened to refugees fleeing the argon invasion, and the world took notice when the gates stayed open and produced an army to fight for the lives of all mortal races.

Though the elves bought their seat at the Valkyon Federation table with the blood of soldiers, many do not trust the "New Way," believing that their walled desert city holds many more secrets, and that the elves never gave up their conquering ways.”

The High Elves have the following four racial skills;

Core Infusion (Active) - instantly completely restores MP through the power of the Core . Cooldown 2 hours.
Call of the Core (Active) - You teleport to Allemantheia. Cooldown 1 hour.
Resilience of Mind (Passive) - When resurrected provides a MP regeneration buff.
Coalescence (Passive) - Increases the speed of collecting essences by 15%.

Humans

“Cursed by their god to wander without a homeland, the humans turned their adversity to advantage by using their long exile as a learning experience. They studied the culture and crafts of other races, and forged their own destiny without guidance from their neglectful deity. Now, as creators of the Valkyon Federation, they are admired and respected by all the nations of the world for their role in bringing together the coalition that will defeat the argons and return the world to peace at last.”

The Humans have the following four racial skills;

Deft Footwork (Active) - For 3 minutes, dramatically decrease the likelihood of being knocked down or paralyzed by another player by 50%. Cooldown 60 minutes.
Indomitable Spirit (Passive) - When your HP is less than 30% receive 10% less damage from other players.
Resilience of Body (Passive) - You heal continuously after resurrection.
Nomadic Crafter (Passive) - Increases the speed of crafting light armor by 10%.

Vulkanu
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Data de inscrição : 15/06/2008

https://game-wiki-tera.forumeiros.com

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